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	<title>Weetbix&#039;s Game Design Blog</title>
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		<title>Weetbix&#039;s Game Design Blog</title>
		<link>http://weetbix.wordpress.com</link>
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		<item>
		<title>AStar Program [source code]</title>
		<link>http://weetbix.wordpress.com/2010/01/11/astar-program-source-code/</link>
		<comments>http://weetbix.wordpress.com/2010/01/11/astar-program-source-code/#comments</comments>
		<pubDate>Mon, 11 Jan 2010 14:04:55 +0000</pubDate>
		<dc:creator>weetbix</dc:creator>
				<category><![CDATA[C++]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[Source Code]]></category>
		<category><![CDATA[A*]]></category>
		<category><![CDATA[Astar]]></category>
		<category><![CDATA[finding]]></category>
		<category><![CDATA[open]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[path]]></category>
		<category><![CDATA[path finding]]></category>
		<category><![CDATA[pathfinding]]></category>
		<category><![CDATA[source]]></category>

		<guid isPermaLink="false">http://weetbix.wordpress.com/?p=141</guid>
		<description><![CDATA[Here is a little A* implementation I made over the last few days. Please note that the algorithm is heavily commented and unoptimised. Source Code: AStar Program If you found the source helpful why not leave a comment?<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=weetbix.wordpress.com&amp;blog=321595&amp;post=141&amp;subd=weetbix&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Here is a little A* implementation I made over the last few days.</p>
<p><img class="aligncenter size-full wp-image-140" title="AStar2" src="http://weetbix.files.wordpress.com/2010/01/astar22.png?w=497" alt=""   /></p>
<p>Please note that the algorithm is heavily commented and unoptimised.</p>
<div id="scid:fb3a1972-4489-4e52-abe7-25a00bb07fdf:49754a63-aa3e-4610-b5c9-4bfdc13af328">
<p>Source Code: <a href="http://filebox.me/files/ip9uxfetf_AStar.rar">AStar Program</a></p>
<p>If you found the source helpful why not leave a comment? <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
</div>
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		<slash:comments>2</slash:comments>
	
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			<media:title type="html">AStar2</media:title>
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	</item>
		<item>
		<title>Minicar Madness</title>
		<link>http://weetbix.wordpress.com/2009/12/22/minicar-madness/</link>
		<comments>http://weetbix.wordpress.com/2009/12/22/minicar-madness/#comments</comments>
		<pubDate>Tue, 22 Dec 2009 08:45:17 +0000</pubDate>
		<dc:creator>weetbix</dc:creator>
				<category><![CDATA[C++]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[boost]]></category>
		<category><![CDATA[Game design]]></category>
		<category><![CDATA[Game Programming]]></category>
		<category><![CDATA[madness]]></category>
		<category><![CDATA[minicar]]></category>
		<category><![CDATA[minicar madness]]></category>
		<category><![CDATA[openAL]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[uni]]></category>
		<category><![CDATA[university]]></category>

		<guid isPermaLink="false">http://weetbix.wordpress.com/2009/12/22/minicar-madness/</guid>
		<description><![CDATA[University has finished for the year, and here is one of the projects I worked on for one of my units. It was a team of 3 people. It starts off here: &#160; &#160; And here’s the game: &#160; The aim of the game is to beat the ghost car, which is a recording of [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=weetbix.wordpress.com&amp;blog=321595&amp;post=136&amp;subd=weetbix&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>University has finished for the year, and here is one of the projects I worked on for one of my units. It was a team of 3 people.</p>
<p>It starts off here:</p>
<p><a href="http://weetbix.files.wordpress.com/2009/12/image.png"><img style="display:block;float:none;margin-left:auto;margin-right:auto;border-width:0;" title="image" border="0" alt="image" src="http://weetbix.files.wordpress.com/2009/12/image_thumb.png?w=244&#038;h=192" width="244" height="192" /></a>&#160; <a href="http://weetbix.files.wordpress.com/2009/12/image1.png"><img style="display:block;float:none;margin-left:auto;margin-right:auto;border-width:0;" title="image" border="0" alt="image" src="http://weetbix.files.wordpress.com/2009/12/image_thumb1.png?w=244&#038;h=192" width="244" height="192" /></a> </p>
<p>&#160;</p>
<p>And here’s the game:</p>
<p><a href="http://weetbix.files.wordpress.com/2009/12/image2.png"><img style="display:block;float:none;margin-left:auto;margin-right:auto;border-width:0;" title="image" border="0" alt="image" src="http://weetbix.files.wordpress.com/2009/12/image_thumb2.png?w=618&#038;h=484" width="618" height="484" /></a> </p>
<p>&#160;</p>
<p>The aim of the game is to beat the ghost car, which is a recording of your fasted lap.</p>
<p>&#160;</p>
<p>Here’s a youtube video showing the gameplay:</p>
<div style="display:inline;float:none;margin:0;padding:0;" id="scid:5737277B-5D6D-4f48-ABFC-DD9C333F4C5D:6869688b-30d6-4149-86b5-67177066e39a" class="wlWriterEditableSmartContent">
<div><span style="text-align:center; display: block;"><a href="http://weetbix.wordpress.com/2009/12/22/minicar-madness/"><img src="http://img.youtube.com/vi/EBrldbPH7so/2.jpg" alt="" /></a></span></div>
</div>
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			<media:title type="html">image</media:title>
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			<media:title type="html">image</media:title>
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	</item>
		<item>
		<title>GLSL Post-processing system</title>
		<link>http://weetbix.wordpress.com/2009/08/17/glsl-post-processing-system/</link>
		<comments>http://weetbix.wordpress.com/2009/08/17/glsl-post-processing-system/#comments</comments>
		<pubDate>Mon, 17 Aug 2009 04:45:41 +0000</pubDate>
		<dc:creator>weetbix</dc:creator>
				<category><![CDATA[C++]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[GLSL]]></category>
		<category><![CDATA[Post Processing]]></category>
		<category><![CDATA[posteffect]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Shaders]]></category>

		<guid isPermaLink="false">http://weetbix.wordpress.com/?p=117</guid>
		<description><![CDATA[Put the farm game on the shelf for a while because uni&#8217;s back. I spent all weekend making a easy to use post processing system for OpenGL. Basically, I am drawing my entire scene to a FBO, then drawing a fullscreen quad with the FBO as the texture to a different FBO. Then I draw [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=weetbix.wordpress.com&amp;blog=321595&amp;post=117&amp;subd=weetbix&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Put the farm game on the shelf for a while because uni&#8217;s back. </p>
<p>I spent all weekend making a easy to use post processing system for OpenGL. Basically, I am drawing my entire scene to a FBO, then drawing a fullscreen quad with the FBO as the texture to a different FBO. Then I draw that FBO as a full screen quad to another FBO, rinse and repeat until all effects have been applied. The system uses a list of effects which means you can stack shaders to combine effects. </p>
<p>Usage:</p>
<p><pre class="brush: cpp;">
//Setup code
PostProcessor pp( screenW, screenH );
Shader* shader1 = new Shader();
shader1-&gt;loadVertexShader(   &quot;file.vert&quot; );
shader1-&gt;loadFragmentShader( &quot;file.frag&quot; );
shader1-&gt;compileShader();
pp.addEffect( shader1 );
</pre></p>
<p><pre class="brush: cpp;">
//Main game loop
pp-&gt;stopRendering();
	//All scene rendering code to go here
pp-&gt;stopRendering();
//Draw the final screen
pp-&gt;drawProcessedScreen();
</pre></p>
<p>Easy as!</p>
<p>Here are some screenshots of various shaders:<br />

<a href='http://weetbix.wordpress.com/2009/08/17/glsl-post-processing-system/test6/' title='test6'><img data-attachment-id='119' data-orig-size='520,541' data-liked='0'width="144" height="150" src="http://weetbix.files.wordpress.com/2009/08/test6.png?w=144&#038;h=150" class="attachment-thumbnail" alt="3xDark edges + a bloom" title="test6" /></a>
<a href='http://weetbix.wordpress.com/2009/08/17/glsl-post-processing-system/test0/' title='test0'><img data-attachment-id='120' data-orig-size='520,541' data-liked='0'width="144" height="150" src="http://weetbix.files.wordpress.com/2009/08/test0.png?w=144&#038;h=150" class="attachment-thumbnail" alt="No effect" title="test0" /></a>
<a href='http://weetbix.wordpress.com/2009/08/17/glsl-post-processing-system/test1/' title='test1'><img data-attachment-id='121' data-orig-size='839,541' data-liked='0'width="150" height="96" src="http://weetbix.files.wordpress.com/2009/08/test1.png?w=150&#038;h=96" class="attachment-thumbnail" alt="Crazy effect" title="test1" /></a>
<a href='http://weetbix.wordpress.com/2009/08/17/glsl-post-processing-system/test2/' title='test2'><img data-attachment-id='122' data-orig-size='928,545' data-liked='0'width="150" height="88" src="http://weetbix.files.wordpress.com/2009/08/test2.png?w=150&#038;h=88" class="attachment-thumbnail" alt="Wave" title="test2" /></a>
<a href='http://weetbix.wordpress.com/2009/08/17/glsl-post-processing-system/test3/' title='test3'><img data-attachment-id='123' data-orig-size='520,541' data-liked='0'width="144" height="150" src="http://weetbix.files.wordpress.com/2009/08/test3.png?w=144&#038;h=150" class="attachment-thumbnail" alt="Blur" title="test3" /></a>
<a href='http://weetbix.wordpress.com/2009/08/17/glsl-post-processing-system/test4/' title='test4'><img data-attachment-id='124' data-orig-size='520,541' data-liked='0'width="144" height="150" src="http://weetbix.files.wordpress.com/2009/08/test4.png?w=144&#038;h=150" class="attachment-thumbnail" alt="Wave + Blur" title="test4" /></a>
<a href='http://weetbix.wordpress.com/2009/08/17/glsl-post-processing-system/test5/' title='test5'><img data-attachment-id='125' data-orig-size='520,541' data-liked='0'width="144" height="150" src="http://weetbix.files.wordpress.com/2009/08/test5.png?w=144&#038;h=150" class="attachment-thumbnail" alt="Horizontal find edges" title="test5" /></a>
</p>
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		<slash:comments>1</slash:comments>
	
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			<media:title type="html">weetbix</media:title>
		</media:content>

		<media:content url="http://weetbix.files.wordpress.com/2009/08/test6.png?w=144" medium="image">
			<media:title type="html">test6</media:title>
		</media:content>

		<media:content url="http://weetbix.files.wordpress.com/2009/08/test0.png?w=144" medium="image">
			<media:title type="html">test0</media:title>
		</media:content>

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			<media:title type="html">test1</media:title>
		</media:content>

		<media:content url="http://weetbix.files.wordpress.com/2009/08/test2.png?w=150" medium="image">
			<media:title type="html">test2</media:title>
		</media:content>

		<media:content url="http://weetbix.files.wordpress.com/2009/08/test3.png?w=144" medium="image">
			<media:title type="html">test3</media:title>
		</media:content>

		<media:content url="http://weetbix.files.wordpress.com/2009/08/test4.png?w=144" medium="image">
			<media:title type="html">test4</media:title>
		</media:content>

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			<media:title type="html">test5</media:title>
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	</item>
		<item>
		<title>I have collision!</title>
		<link>http://weetbix.wordpress.com/2009/08/01/i-have-collision/</link>
		<comments>http://weetbix.wordpress.com/2009/08/01/i-have-collision/#comments</comments>
		<pubDate>Sat, 01 Aug 2009 00:40:50 +0000</pubDate>
		<dc:creator>weetbix</dc:creator>
				<category><![CDATA[C++]]></category>
		<category><![CDATA[Farm Game]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[collision detection]]></category>
		<category><![CDATA[Farm]]></category>
		<category><![CDATA[Game design]]></category>
		<category><![CDATA[Game Programming]]></category>
		<category><![CDATA[games programming]]></category>
		<category><![CDATA[Open GL]]></category>
		<category><![CDATA[opengl game]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[ray plane intersection]]></category>
		<category><![CDATA[ray-plane]]></category>

		<guid isPermaLink="false">http://weetbix.wordpress.com/?p=109</guid>
		<description><![CDATA[I finally got around to implementing the collision detection on the terrain: Didn&#8217;t give me too much trouble. Basically what I&#8217;m doing is feeding it an x and a z coordinate, the tile is determined, and then the specific polygon from that tile is determined. I then calculate the polygon normal and give it to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=weetbix.wordpress.com&amp;blog=321595&amp;post=109&amp;subd=weetbix&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I finally got around to implementing the collision detection on the terrain:</p>
<p><img class="alignnone" src="http://filebox.me/files/4mkteb9f3_WIP3.jpg" alt="" width="504" height="340" /></p>
<p>Didn&#8217;t give me too much trouble. Basically what I&#8217;m doing is feeding it an x and a z coordinate, the tile is determined, and then the specific polygon from that tile is determined. I then calculate the polygon normal and give it to my ray-plane collision detection function I created. Then it gives me the point where the ray intersects with the plane of the polygon!</p>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/weetbix.wordpress.com/109/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/weetbix.wordpress.com/109/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/weetbix.wordpress.com/109/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/weetbix.wordpress.com/109/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/weetbix.wordpress.com/109/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/weetbix.wordpress.com/109/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/weetbix.wordpress.com/109/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/weetbix.wordpress.com/109/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/weetbix.wordpress.com/109/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/weetbix.wordpress.com/109/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/weetbix.wordpress.com/109/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/weetbix.wordpress.com/109/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/weetbix.wordpress.com/109/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/weetbix.wordpress.com/109/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=weetbix.wordpress.com&amp;blog=321595&amp;post=109&amp;subd=weetbix&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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		<slash:comments>0</slash:comments>
	
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	</item>
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		<title>Fixed my terrain normals</title>
		<link>http://weetbix.wordpress.com/2009/07/29/fixed-my-terrain-normals/</link>
		<comments>http://weetbix.wordpress.com/2009/07/29/fixed-my-terrain-normals/#comments</comments>
		<pubDate>Wed, 29 Jul 2009 14:02:40 +0000</pubDate>
		<dc:creator>weetbix</dc:creator>
				<category><![CDATA[C++]]></category>
		<category><![CDATA[Farm Game]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[3d terrain]]></category>
		<category><![CDATA[directX]]></category>
		<category><![CDATA[Farm]]></category>
		<category><![CDATA[Freaks and geeks]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Game Programming]]></category>
		<category><![CDATA[games programming]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[terrain]]></category>

		<guid isPermaLink="false">http://weetbix.wordpress.com/?p=106</guid>
		<description><![CDATA[I spent all day slacking off watching Freaks and Geeks! Anyway, the normals on my terrain finally bugged me enough to fix them. I always thought they were just a BIT off. So I had a quick look through and found out I was adding the up vector to my normal calculations &#8211; Doh! That&#8217;s [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=weetbix.wordpress.com&amp;blog=321595&amp;post=106&amp;subd=weetbix&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I spent all day slacking off watching Freaks and Geeks!</p>
<p>Anyway, the normals on my terrain finally bugged me enough to fix them. I always thought they were just a BIT off. So I had a quick look through and found out I was adding the up vector to my normal calculations &#8211; Doh!</p>
<p>That&#8217;s my 2 minutes of coding done for today:</p>
<p><a href="http://weetbix.files.wordpress.com/2009/07/wip21.jpg"><img class="aligncenter size-medium wp-image-107" title="WIP2" src="http://weetbix.files.wordpress.com/2009/07/wip21.jpg?w=300&#038;h=198" alt="WIP2" width="300" height="198" /></a>Finally got some nice shadows going.</p>
<br />  <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gocomments/weetbix.wordpress.com/106/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/comments/weetbix.wordpress.com/106/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godelicious/weetbix.wordpress.com/106/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/delicious/weetbix.wordpress.com/106/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gofacebook/weetbix.wordpress.com/106/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/facebook/weetbix.wordpress.com/106/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gotwitter/weetbix.wordpress.com/106/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/twitter/weetbix.wordpress.com/106/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/gostumble/weetbix.wordpress.com/106/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/stumble/weetbix.wordpress.com/106/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/godigg/weetbix.wordpress.com/106/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/digg/weetbix.wordpress.com/106/" /></a> <a rel="nofollow" href="http://feeds.wordpress.com/1.0/goreddit/weetbix.wordpress.com/106/"><img alt="" border="0" src="http://feeds.wordpress.com/1.0/reddit/weetbix.wordpress.com/106/" /></a> <img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=weetbix.wordpress.com&amp;blog=321595&amp;post=106&amp;subd=weetbix&amp;ref=&amp;feed=1" width="1" height="1" />]]></content:encoded>
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	</item>
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		<title>Farm game progress&#8230;</title>
		<link>http://weetbix.wordpress.com/2009/07/28/farm-game-progress/</link>
		<comments>http://weetbix.wordpress.com/2009/07/28/farm-game-progress/#comments</comments>
		<pubDate>Tue, 28 Jul 2009 13:07:53 +0000</pubDate>
		<dc:creator>weetbix</dc:creator>
				<category><![CDATA[C++]]></category>
		<category><![CDATA[Farm Game]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[Farm]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Game design]]></category>
		<category><![CDATA[Game Programming]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[games programming]]></category>
		<category><![CDATA[graphics programming]]></category>
		<category><![CDATA[Harvest Moon]]></category>
		<category><![CDATA[opengl programming]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://weetbix.wordpress.com/?p=103</guid>
		<description><![CDATA[Got some time to work on my farm game&#8230; Got different tiles / textures working. Collision detection next I guess.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=weetbix.wordpress.com&amp;blog=321595&amp;post=103&amp;subd=weetbix&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Got some time to work on my farm game&#8230; Got different tiles / textures working.</p>
<p><a href="http://weetbix.files.wordpress.com/2009/07/wip.jpg"><img class="aligncenter size-medium wp-image-104" title="WIP" src="http://weetbix.files.wordpress.com/2009/07/wip.jpg?w=300&#038;h=231" alt="WIP" width="300" height="231" /></a>Collision detection next I guess.</p>
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			<media:title type="html">WIP</media:title>
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	</item>
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		<title>Textured</title>
		<link>http://weetbix.wordpress.com/2009/07/23/textured/</link>
		<comments>http://weetbix.wordpress.com/2009/07/23/textured/#comments</comments>
		<pubDate>Thu, 23 Jul 2009 11:00:46 +0000</pubDate>
		<dc:creator>weetbix</dc:creator>
				<category><![CDATA[Farm Game]]></category>
		<category><![CDATA[OpenGL]]></category>

		<guid isPermaLink="false">http://weetbix.wordpress.com/?p=99</guid>
		<description><![CDATA[Got my terrain textured.. Actually I will soon have to untexture it and implement tiles with different textures on them, and then optimise the rendering calls.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=weetbix.wordpress.com&amp;blog=321595&amp;post=99&amp;subd=weetbix&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><a href="http://weetbix.files.wordpress.com/2009/07/wip4.png"><img src="http://weetbix.files.wordpress.com/2009/07/wip4.png?w=300&#038;h=225" alt="WIP4" title="WIP4" class="aligncenter size-medium wp-image-98" height="225" width="300"></a></p>
<p>Got my terrain textured.. Actually I will soon have to untexture it and implement tiles with different textures on them, and then optimise the rendering calls. </p>
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		<title>Farm Game</title>
		<link>http://weetbix.wordpress.com/2009/07/22/farm-game/</link>
		<comments>http://weetbix.wordpress.com/2009/07/22/farm-game/#comments</comments>
		<pubDate>Tue, 21 Jul 2009 18:58:36 +0000</pubDate>
		<dc:creator>weetbix</dc:creator>
				<category><![CDATA[C++]]></category>
		<category><![CDATA[Farm Game]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[Farm]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Game design]]></category>
		<category><![CDATA[Harvest Moon]]></category>
		<category><![CDATA[Programming]]></category>

		<guid isPermaLink="false">http://weetbix.wordpress.com/?p=93</guid>
		<description><![CDATA[I&#8217;ve dropped my OSG pool game for a while. This is 100% due to a ridiculous lack of documentation! Anyway, sorry for not posting lately. I havn&#8217;t been doing much programming because I couldn&#8217;t decide what to do. But now I&#8217;ve got my mind set. I&#8217;m going to make a fun farm game. It will [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=weetbix.wordpress.com&amp;blog=321595&amp;post=93&amp;subd=weetbix&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve dropped my OSG pool game for a while. This is 100% due to a ridiculous lack of documentation!</p>
<p>Anyway, sorry for not posting lately. I havn&#8217;t been doing much programming because I couldn&#8217;t decide what to do. But now I&#8217;ve got my mind set. I&#8217;m going to make a fun farm game. It will be a mix between harvest moon and wurm online. With deformable terrain!</p>
<p>I just got the base of my terrain class down a few minutes ago. The normals are automatically generated!</p>
<p><a href="http://weetbix.files.wordpress.com/2009/07/wip1.png"><img src="http://weetbix.files.wordpress.com/2009/07/wip1.png?w=300&#038;h=235" alt="WIP1" title="WIP1" width="300" height="235" class="aligncenter size-medium wp-image-94" /></a></p>
<p><a href="http://weetbix.files.wordpress.com/2009/07/wip2.png"><img src="http://weetbix.files.wordpress.com/2009/07/wip2.png?w=300&#038;h=235" alt="WIP2" title="WIP2" width="300" height="235" class="aligncenter size-medium wp-image-95" /></a></p>
<p>I&#8217;m using pure OpenGL for the game. I&#8217;m also using and adding to my openGL lib GameFrame as I work on it and refine things. I have actually got the base of my own scene graph implementation layed out but I wont be using it for this game as there is no real need for a scene graph.</p>
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		<title>Pool Game Update</title>
		<link>http://weetbix.wordpress.com/2009/07/09/pool-game-update/</link>
		<comments>http://weetbix.wordpress.com/2009/07/09/pool-game-update/#comments</comments>
		<pubDate>Thu, 09 Jul 2009 02:55:02 +0000</pubDate>
		<dc:creator>weetbix</dc:creator>
				<category><![CDATA[Pool Plus Plus]]></category>
		<category><![CDATA[3d Game]]></category>
		<category><![CDATA[Game design]]></category>
		<category><![CDATA[Open Scene Graph]]></category>
		<category><![CDATA[OSG]]></category>
		<category><![CDATA[Pool]]></category>
		<category><![CDATA[Pool Game]]></category>

		<guid isPermaLink="false">http://weetbix.wordpress.com/?p=88</guid>
		<description><![CDATA[Added textures and quaternions so the balls can roll now!<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=weetbix.wordpress.com&amp;blog=321595&amp;post=88&amp;subd=weetbix&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Added textures and quaternions so the balls can roll now!</p>
<div id="attachment_91" class="wp-caption aligncenter" style="width: 310px"><a href="http://weetbix.files.wordpress.com/2009/07/wip8.jpg"><img src="http://weetbix.files.wordpress.com/2009/07/wip8.jpg?w=300&#038;h=202" alt="Screenshot" title="WIP8" width="300" height="202" class="size-medium wp-image-91" /></a><p class="wp-caption-text">Screenshot</p></div>
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		<title>Pool Game Progress:</title>
		<link>http://weetbix.wordpress.com/2009/07/07/pool-game-progress/</link>
		<comments>http://weetbix.wordpress.com/2009/07/07/pool-game-progress/#comments</comments>
		<pubDate>Tue, 07 Jul 2009 10:43:34 +0000</pubDate>
		<dc:creator>weetbix</dc:creator>
				<category><![CDATA[C++]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[Pool Plus Plus]]></category>
		<category><![CDATA[Pool Game]]></category>

		<guid isPermaLink="false">http://weetbix.wordpress.com/?p=86</guid>
		<description><![CDATA[Got it off the ground today, here&#8217;s proof: Obviously still got to do the wall and pocket physics.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=weetbix.wordpress.com&amp;blog=321595&amp;post=86&amp;subd=weetbix&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Got it off the ground today, here&#8217;s proof:</p>
<p><a href="http://weetbix.files.wordpress.com/2009/07/wip2.jpg"><img src="http://weetbix.files.wordpress.com/2009/07/wip2.jpg?w=300&#038;h=233" alt="WIP2" title="WIP2" width="300" height="233" class="aligncenter size-medium wp-image-85" /></a></p>
<p>Obviously still got to do the wall and pocket physics.</p>
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